Sunday, March 30, 2014
Kostas Tzerdis discusses the ideas and strengths behind algorithms. He raises the notion that an algorithm may be associated in the use of instructions, commands or rules in architectural practices and have been implemented in past architectural endeavors, tracing back to the age of classical architecture. Interestingly he points out that an algorithm is generated by human ingenuity and the computer only plays the role of actuating upon the algorithm to produce results beyond the capabilities of a human mind. The interplay between human and computer through scripted language is also an intriguing topic. A human to human communication is based upon the prior knowledge that a human has a specific comprehension that the language is built upon. A human to computer language is radically different in that we do not fully comprehend the limitations and functionality of the computer, therefore we can and must be more imaginative of the language and its possible outcomes. This is directly related to the algorithm because we can begin to use this prior knowledge when generating a possible algorithm for a computer to activate. All in all I think the ability to single out each respective role, the algorithm role, verses the computer role, and the human verses the computational processes is an important mindset to have when dealing with algorithmic architecture and design.
Manipulating "curvenumber" parameter to achieve varying amounts of curve resolution.
15/25/35 curves on a plane.
manipulating the sketch plane that has the point on it that is related to the surface passing point attributed to it.
0in/100in/200in/400in/500in are the distances moved away from origin plane. Any distance greater than 500in the surface begins to break.
Here we can see that by manipulating the original sketch (changing the initial boundary that is tied to the surface) will manipulate the curve contouring.
Finally, we can begin speculate about a symmetrical relationship to attain a closed volume. This will begin to change according to the original relations.
Saturday, March 29, 2014
Establishing Parameters for future use to manipulate the final form.
Final Form and final unfolded surfaces laid out respectively
manipulating initial framework to produce a varying range of solutions
manipulating the height-field parameter to produce additional solutions.
Monday, March 10, 2014
The adjustable framework, each limb is limited by a length of 1 unit.
A point located in the center of the framework is projected upwards.
A three-dimensional curved surface is then derived from the point
and framework perimeter. The Framework intersecting points are then
projected onto the curved surface.
The initial input parameters are four points on the projected surface
and the center point of the total framework.
Here we see the first geometry created to be "powercopied"
onto the existing quadrants of the grid.
Here the relationship between the top and bottom openings and
the base dimensions of the grid is explained. The result is with closer modules
to the center of the grid, also the peek of the curved surface, there will be
larger top and bottom openings on the module. The farther away the smaller
the openings become.
These animations show the results as the center point that controls that peek
height of the surface is manipulated from -1 unit all the way to +1 unit.